Re: Progress on getting Uncrustify working for EDK2?
Mike,
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My main concern is there is an easy path for the developers. I don’t want to have developers have to learn new development technologies just to run a “required” tool. I’m not as concerned on how we do it. Hosting binaries from a webpage that auto picks what to download would be fine with me. I think the important thing is we make this walkup an use, and we write up the instructions not assuming “other knowledge”. My use case is probably uncommon. We don’t use brew, but there is an internal brew we can use. So we generally just install build tools into our repo. We are more flexible on personal productivity tools so I’d probably consider switching to Visual Studio Code, especially if there was an Extension in the Marketplace I could just click on to configure Code for edk2 development. On the other hand nothing inspires hate like asking people to switch their editor, so I don’t think we can depend on Code as the solution. Thanks, Andrew Fish
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